Month 1:
Weeks 1-2: Introduction to Unreal Engine (Module 1)
Week 1:
- Lecture 1 (2 hour):
Overview of Unreal Engine.
- Practical 1 (2 hour): Installing Unreal Engine.
- Lecture 2 (2 hour): Setting Up a Project.
- Practical 2 (2 hour):
Creating Your First Project.
Week 2: - Lecture 3 ( hour): Unreal Editor Basics. -
Practical 3 (1 hour):
Navigating the Unreal Editor.
- Lecture 4 (2 hour): Basic Functionalities.
- Practical 4 (2hour):
Basic Asset Manipulation.
Weeks 3-4: Cinematic Basics (Module 2)
Week 3:
- Lecture 5 (1 hour): Fundamentals of Cinematography.
- Practical 5 (1 hour): Basic Scene Composition.
- Lecture 6 (1 hour): Camera Techniques.
- Practical 6 (1 hour): Hands-on Camera Techniques.
Week 4:
- Lecture 7 (2 hour): Lighting Essentials.
- Practical 7 (1 hour): Lighting in Cinematics.
- Project 1 (2 hours): Cinematic Scene Creation.
Month 2:
Weeks 5-6: Unreal Engine Sequencer (Module 3)
Week 5:
- Lecture 8 (1 hour): Introduction to Unreal Engine Sequencer.
- Practical 8 (1 hour): Guided Tour of Sequencer.
- Lecture 9 (1 hour): Audio Integration.
- Practical 9 (1 hour): Adding Audio to Sequencer.
Week 6:
- Lecture 10 (2 hour): Advanced Sequencer Techniques.
- Practical 10 (1 hour): Sequencer Animation Exercises.
- Project 2 (2 hours): Cinematic Sequence with Sequencer (Master Sequencer).
Weeks 7-8: Virtual Production (Module 4)
Week 7:
- Lecture 11 (1 hour): Overview of Virtual Production.
- Practical 11 (1 hour): Real-world Integration.
- Lecture 12 (1 hour): Virtual Sets and Backlots.
Week 8:
- Practical 12 (1 hour): Building a Virtual Set.
- Project 3 (2 hours): Virtual Production Scenario.
Month 3:
Weeks 9-10: Green Screen in Unreal Engine (Module 5)
Week 9:
- Lecture 13 (1 hour): Setting Up Green Screen Environments.
- Practical 13 (1 hour): Hands-on Green Screen Setup.
Week 10:
- Lecture 14 (1 hour): Filming green screen (Best practices).
- Practical 14 (1 hour): Keying and Prerendering.
- Project 4 (2 hours): Green Screen Composite.
Weeks 11-12: Advanced Camera Techniques (Module 6)
Week 11:
- Lecture 15 (1 hour): Mastering Advanced Camera Movements and Rigs.
- Practical 15 (1 hour): Hands-on Advanced Camera Techniques.
Week 12:
- Lecture 16 (1 hour): Depth of Field, Focal Length, and Lens Effects.
- Practical 16 (1 hour): Applying Depth of Field and Lens Effects.
- Project 5 (2 hours): Cinematic Sequence with Advanced Camera Techniques.
Throughout the 3 Months:
- Post-Processing and Effects (Module 7):
- Dedicated Session (2 hours): Focus on more advanced effects.
- Project Development (Module 8):
- Ongoing (2-3 hours/week): Continuous guidance and support throughout the 3 months.
- Continuous (Final Weeks): Continuous project development with regular check-ins.
Throughout the Course:
- Additional Resources and Prerequisites:
- Ongoing (Minimal Time Commitment): Continuous access to learning resources.
- Pre-course (1-2 hours): Minimal time commitment for prerequisites.
Final Weeks:
- Assessment and Final Project:
- Project Completion (3 hours): Dedicated time for project completion and assessment.
- Final Presentations (2 hours):
Final project presentations and Q&A. CLASS HOURS Weeks 1-8: 2 to 3 hours of teaching per day (combination of lectures and practical sessions).
Weeks 9-12: 3 to 4 hours of teaching per day, as more advanced topics and project work may require additional time and attention.
Part 4: Advanced Film Making (Weeks 13-16) Week 13-14:
Advanced Cinematic Techniques (Module 9)
- Lecture 1 (1 hour): Understanding physics in Unreal Engine for realistic cinematic scenes.
- Practical 1 (1 hour): Hands-on exercises for implementing physics in cinematic sequences.
- Lecture 2 (1 hour): Vehicle animation for dynamic cinematic storytelling.
- Practical 2 (1 hour): Creating animated vehicle sequences.
- Project 6 (2 hours): Implementing Physics and Vehicle Animation in a Cinematic Scene.
Week 15-16: Mastering Cinematic Production (Module 10)
- Lecture 3 (1 hour): In-depth understanding of Level Sequencer.
- Practical 3 (1 hour): Hands-on exercises for advanced Level Sequencer techniques.
- Lecture 4 (1 hour): Green screen production and compositing in Unreal Engine.
- Practical 4 (1 hour): Creating cinematic scenes with green screen elements.
- Project 7 (2 hours): Advanced Cinematic Production Project.
Boot Camp (Weeks 17-18):
- Project Assignment (1 hour): Students will be assigned specific projects. -
Project Development (10 hours): Intensive hands-on project development from scratch to finish.
- Peer Collaboration and Review (4 hours): Collaborative feedback sessions among students.
- Instructor Guidance and Support (3 hours): Dedicated time for instructors to provide guidance.
Throughout the Course
- Post-Processing and Effects (Module 7):
- Integrated: Continue integrating advanced post-processing effects.
- Project Development (Module 8):
- Ongoing (2-3 hours/week): Continuous guidance and support.
- Additional Resources and Prerequisites:
- Ongoing (Minimal Time Commitment): Continuous access to advanced resources.